Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2028)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Portable Gaming Console Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Portable Gaming Console Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the Portable Gaming Console Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)
5 Global Portable Gaming Console Market-Segmentation by Type
5.1 Mobile Gaming Consoles
5.2 Tablet Gaming Consoles
6 Global Portable Gaming Console Market-Segmentation by Application
6.1 Children
6.2 Adults
7 Global Portable Gaming Console Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence - Company Profiles
8.1 Mattel
8.1.1 Mattel Profile
8.1.2 Mattel Sales, Growth Rate and Global Market Share from 2015-2020
8.1.3 Mattel Product/Solution Launches and Enhancements Analysis
8.1.4 Mattel Business Overview/Recent Development/Acquisitions
8.2 Sega Games
8.2.1 Sega Games Profile
8.2.2 Sega Games Sales, Growth Rate and Global Market Share from 2015-2020
8.2.3 Sega Games Product/Solution Launches and Enhancements Analysis
8.2.4 Sega Games Business Overview/Recent Development/Acquisitions
8.3 Sony
8.3.1 Sony Profile
8.3.2 Sony Sales, Growth Rate and Global Market Share from 2015-2020
8.3.3 Sony Product/Solution Launches and Enhancements Analysis
8.3.4 Sony Business Overview/Recent Development/Acquisitions
8.4 Atari
8.4.1 Atari Profile
8.4.2 Atari Sales, Growth Rate and Global Market Share from 2015-2020
8.4.3 Atari Product/Solution Launches and Enhancements Analysis
8.4.4 Atari Business Overview/Recent Development/Acquisitions
8.5 Nvidia
8.5.1 Nvidia Profile
8.5.2 Nvidia Sales, Growth Rate and Global Market Share from 2015-2020
8.5.3 Nvidia Product/Solution Launches and Enhancements Analysis
8.5.4 Nvidia Business Overview/Recent Development/Acquisitions
8.6 Nintendo
8.6.1 Nintendo Profile
8.6.2 Nintendo Sales, Growth Rate and Global Market Share from 2015-2020
8.6.3 Nintendo Product/Solution Launches and Enhancements Analysis
8.6.4 Nintendo Business Overview/Recent Development/Acquisitions
8.7 Vtech
8.7.1 Vtech Profile
8.7.2 Vtech Sales, Growth Rate and Global Market Share from 2015-2020
8.7.3 Vtech Product/Solution Launches and Enhancements Analysis
8.7.4 Vtech Business Overview/Recent Development/Acquisitions
8.8 Bit Corporation
8.8.1 Bit Corporation Profile
8.8.2 Bit Corporation Sales, Growth Rate and Global Market Share from 2015-2020
8.8.3 Bit Corporation Product/Solution Launches and Enhancements Analysis
8.8.4 Bit Corporation Business Overview/Recent Development/Acquisitions
8.9 Microsoft
8.9.1 Microsoft Profile
8.9.2 Microsoft Sales, Growth Rate and Global Market Share from 2015-2020
8.9.3 Microsoft Product/Solution Launches and Enhancements Analysis
8.9.4 Microsoft Business Overview/Recent Development/Acquisitions
8.10 NEC
8.10.1 NEC Profile
8.10.2 NEC Sales, Growth Rate and Global Market Share from 2015-2020
8.10.3 NEC Product/Solution Launches and Enhancements Analysis
8.10.4 NEC Business Overview/Recent Development/Acquisitions
8.11 Mad Catz Interactive
8.11.1 Mad Catz Interactive Profile
8.11.2 Mad Catz Interactive Sales, Growth Rate and Global Market Share from 2015-2020
8.11.3 Mad Catz Interactive Product/Solution Launches and Enhancements Analysis
8.11.4 Mad Catz Interactive Business Overview/Recent Development/Acquisitions
9 Global Portable Gaming Console Market-Segmentation by Geography
10 North America
10.1 North America Portable Gaming Console Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Portable Gaming Console Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Portable Gaming Console Production Analysis from 2015-2020
10.4 North America Portable Gaming Console Consumption Analysis from 2015-2020
10.5 North America Portable Gaming Console Import and Export from 2015-2020
10.6 North America Portable Gaming Console Value, Production and Market Share by Type (2015-2020)
10.7 North America Portable Gaming Console Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Portable Gaming Console by Country (United States, Canada)
10.8.1 North America Portable Gaming Console Sales by Country (2015-2020)
10.8.2 North America Portable Gaming Console Consumption Value by Country (2015-2020)
10.9 North America Portable Gaming Console Market PEST Analysis
11 Europe
11.1 Europe Portable Gaming Console Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Portable Gaming Console Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Portable Gaming Console Production Analysis from 2015-2020
11.4 Europe Portable Gaming Console Consumption Analysis from 2015-2020
11.5 Europe Portable Gaming Console Import and Export from 2015-2020
11.6 Europe Portable Gaming Console Value, Production and Market Share by Type (2015-2020)
11.7 Europe Portable Gaming Console Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Portable Gaming Console by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Portable Gaming Console Sales by Country (2015-2020)
11.8.2 Europe Portable Gaming Console Consumption Value by Country (2015-2020)
11.9 Europe Portable Gaming Console Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific Portable Gaming Console Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Portable Gaming Console Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Portable Gaming Console Production Analysis from 2015-2020
12.4 Asia-Pacific Portable Gaming Console Consumption Analysis from 2015-2020
12.5 Asia-Pacific Portable Gaming Console Import and Export from 2015-2020
12.6 Asia-Pacific Portable Gaming Console Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Portable Gaming Console Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Portable Gaming Console by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Portable Gaming Console Sales by Country (2015-2020)
12.8.2 Asia-Pacific Portable Gaming Console Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Portable Gaming Console Market PEST Analysis
13 Latin America
13.1 Latin America Portable Gaming Console Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Portable Gaming Console Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Portable Gaming Console Production Analysis from 2015-2020
13.4 Latin America Portable Gaming Console Consumption Analysis from 2015-2020
13.5 Latin America Portable Gaming Console Import and Export from 2015-2020
13.6 Latin America Portable Gaming Console Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Portable Gaming Console Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Portable Gaming Console by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Portable Gaming Console Sales by Country (2015-2020)
13.8.2 Latin America Portable Gaming Console Consumption Value by Country (2015-2020)
13.9 Latin America Portable Gaming Console Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa Portable Gaming Console Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Portable Gaming Console Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Portable Gaming Console Production Analysis from 2015-2020
14.4 Middle East & Africa Portable Gaming Console Consumption Analysis from 2015-2020
14.5 Middle East & Africa Portable Gaming Console Import and Export from 2015-2020
14.6 Middle East & Africa Portable Gaming Console Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Portable Gaming Console Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Portable Gaming Console by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Portable Gaming Console Sales by Country (2015-2020)
14.8.2 Middle East & Africa Portable Gaming Console Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Portable Gaming Console Market PEST Analysis
15 Future Forecast of the Global Portable Gaming Console Market from 2020-2028
15.1 Future Forecast of the Global Portable Gaming Console Market from 2020-2028 Segment by Region
15.2 Global Portable Gaming Console Production and Growth Rate Forecast by Type (2020-2028)
15.3 Global Portable Gaming Console Consumption and Growth Rate Forecast by Application (2020-2028)
16 Appendix
16.1 Methodology
16.2 Research Data Source