Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL MUSICAL TOYS INDUSTRY
2.1 Summary about Musical Toys Industry
2.2 Musical Toys Market Trends
2.2.1 Musical Toys Production & Consumption Trends
2.2.2 Musical Toys Demand Structure Trends
2.3 Musical Toys Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Drums & Percussion
4.2.2 Guitars & Strings
4.2.3 Pianos & Keyboards
4.2.4 Wind & Brass
4.2.5 Others
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 <3 Years Old
4.3.2 3-5 Years Old
4.3.3 5-8 Years Old
4.3.4 8-14 Years Old
4.3.5 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Drums & Percussion
5.2.2 Guitars & Strings
5.2.3 Pianos & Keyboards
5.2.4 Wind & Brass
5.2.5 Others
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 <3 Years Old
5.3.2 3-5 Years Old
5.3.3 5-8 Years Old
5.3.4 8-14 Years Old
5.3.5 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Drums & Percussion
6.2.2 Guitars & Strings
6.2.3 Pianos & Keyboards
6.2.4 Wind & Brass
6.2.5 Others
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 <3 Years Old
6.3.2 3-5 Years Old
6.3.3 5-8 Years Old
6.3.4 8-14 Years Old
6.3.5 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Drums & Percussion
7.2.2 Guitars & Strings
7.2.3 Pianos & Keyboards
7.2.4 Wind & Brass
7.2.5 Others
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 <3 Years Old
7.3.2 3-5 Years Old
7.3.3 5-8 Years Old
7.3.4 8-14 Years Old
7.3.5 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Drums & Percussion
8.2.2 Guitars & Strings
8.2.3 Pianos & Keyboards
8.2.4 Wind & Brass
8.2.5 Others
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 <3 Years Old
8.3.2 3-5 Years Old
8.3.3 5-8 Years Old
8.3.4 8-14 Years Old
8.3.5 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Drums & Percussion
9.2.2 Guitars & Strings
9.2.3 Pianos & Keyboards
9.2.4 Wind & Brass
9.2.5 Others
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 <3 Years Old
9.3.2 3-5 Years Old
9.3.3 5-8 Years Old
9.3.4 8-14 Years Old
9.3.5 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Mattel
10.1.2 Hasbro
10.1.3 Leapfrog
10.1.4 Spin Master
10.1.5 MindWare
10.1.6 Safari
10.1.7 BanBao
10.1.8 Qunxing
10.1.9 Giochi Preziosi
10.1.10 PLAYMOBIL
10.1.11 Ravensburger
10.1.12 Vtech
10.1.13 LEGO
10.1.14 Bandai
10.1.15 TAKARA TOMY
10.1.16 Gigotoys
10.1.17 MGA Entertainment
10.1.18 Melissa & Doug
10.2 Musical Toys Sales Date of Major Players (2017-2020e)
10.2.1 Mattel
10.2.2 Hasbro
10.2.3 Leapfrog
10.2.4 Spin Master
10.2.5 MindWare
10.2.6 Safari
10.2.7 BanBao
10.2.8 Qunxing
10.2.9 Giochi Preziosi
10.2.10 PLAYMOBIL
10.2.11 Ravensburger
10.2.12 Vtech
10.2.13 LEGO
10.2.14 Bandai
10.2.15 TAKARA TOMY
10.2.16 Gigotoys
10.2.17 MGA Entertainment
10.2.18 Melissa & Doug
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT