1 Study Coverage
1.1 VR Handle Product
1.2 Market Segments
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global VR Handle Market Size Growth Rate by Product
1.4.2 Signal controller
1.4.3 Game controllers
1.5 Market by End User
1.5.1 Global VR Handle Market Size Growth Rate by End User
1.5.2 Game
1.5.3 TV
1.5.4 Other
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global VR Handle Market Size
2.1.1 Global VR Handle Revenue 2015-2028
2.1.2 Global VR Handle Sales 2015-2028
2.2 VR Handle Growth Rate by Regions
2.2.1 Global VR Handle Sales by Regions
2.2.2 Global VR Handle Revenue by Regions
3 Breakdown Data by Manufacturers
3.1 VR Handle Sales by Manufacturers
3.1.1 VR Handle Sales by Manufacturers
3.1.2 VR Handle Sales Market Share by Manufacturers
3.1.3 Global VR Handle Market Concentration Ratio (CR5 and HHI)
3.2 VR Handle Revenue by Manufacturers
3.2.1 VR Handle Revenue by Manufacturers (2015-2020)
3.2.2 VR Handle Revenue Share by Manufacturers (2015-2020)
3.3 VR Handle Price by Manufacturers
3.4 VR Handle Manufacturing Base Distribution, Product Types
3.4.1 VR Handle Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers VR Handle Product Type
3.4.3 Date of International Manufacturers Enter into VR Handle Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Product
4.1 Global VR Handle Sales by Product
4.2 Global VR Handle Revenue by Product
4.3 VR Handle Price by Product
5 Breakdown Data by End User
5.1 Overview
5.2 Global VR Handle Breakdown Data by End User
6 North America
6.1 North America VR Handle by Countries
6.1.1 North America VR Handle Sales by Countries
6.1.2 North America VR Handle Revenue by Countries
6.1.3 United States
6.1.4 Canada
6.1.5 Mexico
6.2 North America VR Handle by Product
6.3 North America VR Handle by End User
7 Europe
7.1 Europe VR Handle by Countries
7.1.1 Europe VR Handle Sales by Countries
7.1.2 Europe VR Handle Revenue by Countries
7.1.3 Germany
7.1.4 France
7.1.5 UK
7.1.6 Italy
7.1.7 Russia
7.2 Europe VR Handle by Product
7.3 Europe VR Handle by End User
8 Asia Pacific
8.1 Asia Pacific VR Handle by Countries
8.1.1 Asia Pacific VR Handle Sales by Countries
8.1.2 Asia Pacific VR Handle Revenue by Countries
8.1.3 China
8.1.4 Japan
8.1.5 Korea
8.1.6 India
8.1.7 Australia
8.1.8 Indonesia
8.1.9 Malaysia
8.1.10 Philippines
8.1.11 Thailand
8.1.12 Vietnam
8.1.13 Singapore
8.2 Asia Pacific VR Handle by Product
8.3 Asia Pacific VR Handle by End User
9 Central & South America
9.1 Central & South America VR Handle by Countries
9.1.1 Central & South America VR Handle Sales by Countries
9.1.2 Central & South America VR Handle Revenue by Countries
9.1.3 Brazil
9.2 Central & South America VR Handle by Product
9.3 Central & South America VR Handle by End User
10 Middle East and Africa
10.1 Middle East and Africa VR Handle by Countries
10.1.1 Middle East and Africa VR Handle Sales by Countries
10.1.2 Middle East and Africa VR Handle Revenue by Countries
10.1.3 GCC Countries
10.1.4 Turkey
10.1.5 Egypt
10.1.6 South Africa
10.2 Middle East and Africa VR Handle by Product
10.3 Middle East and Africa VR Handle by End User
11 Company Profiles
11.1 VIVE
11.1.1 VIVE Company Details
11.1.2 Company Business Overview
11.1.3 VIVE VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.1.4 VIVE VR Handle Products Offered
11.1.5 VIVE Recent Development
11.2 Oculus
11.2.1 Oculus Company Details
11.2.2 Company Business Overview
11.2.3 Oculus VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Oculus VR Handle Products Offered
11.2.5 Oculus Recent Development
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Company Business Overview
11.3.3 Sony VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Sony VR Handle Products Offered
11.3.5 Sony Recent Development
11.4 Antvr
11.4.1 Antvr Company Details
11.4.2 Company Business Overview
11.4.3 Antvr VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Antvr VR Handle Products Offered
11.4.5 Antvr Recent Development
11.5 Deepoon
11.5.1 Deepoon Company Details
11.5.2 Company Business Overview
11.5.3 Deepoon VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Deepoon VR Handle Products Offered
11.5.5 Deepoon Recent Development
11.6 Shinecon
11.6.1 Shinecon Company Details
11.6.2 Company Business Overview
11.6.3 Shinecon VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Shinecon VR Handle Products Offered
11.6.5 Shinecon Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Details
11.7.2 Company Business Overview
11.7.3 Microsoft VR Handle Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Microsoft VR Handle Products Offered
11.7.5 Microsoft Recent Development
12 Future Forecast
12.1 VR Handle Market Forecast by Regions
12.1.1 Global VR Handle Sales Forecast by Regions 2021-2028
12.1.2 Global VR Handle Revenue Forecast by Regions 2021-2028
12.2 VR Handle Market Forecast by Product
12.2.1 Global VR Handle Sales Forecast by Product 2021-2028
12.2.2 Global VR Handle Revenue Forecast by Product 2021-2028
12.3 VR Handle Market Forecast by End User
12.4 North America VR Handle Forecast
12.5 Europe VR Handle Forecast
12.6 Asia Pacific VR Handle Forecast
12.7 Central & South America VR Handle Forecast
12.8 Middle East and Africa VR Handle Forecast