メーカー別の市場細分化では、レポートは次の企業をカバーしています-
Microsoft
MPS Interactive Systems
Bunchball
NIIT
D2L Corporation
Cognizant
Fundamentor
Top Hat
Classcraft Studios
Recurrence
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Gamification of Learning Market Size Growth Rate by Type (2015-2028)
1.4.2 Cloud
1.4.3 On-premises
1.5 Market by Application
1.5.1 Global Gamification of Learning Market Share by Application (2015-2028)
1.5.2 Academic
1.5.3 Corporate Training
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Gamification of Learning Market Size
2.2 Gamification of Learning Growth Trends by Regions
2.2.1 Gamification of Learning Market Size by Regions (2015-2028)
2.2.2 Gamification of Learning Market Share by Regions (2015-2020)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Gamification of Learning Market Size by Manufacturers
3.1.1 Global Gamification of Learning Revenue by Manufacturers (2015-2020)
3.1.2 Global Gamification of Learning Revenue Market Share by Manufacturers (2015-2020)
3.1.3 Global Gamification of Learning Market Concentration Ratio (CR5 and HHI)
3.2 Gamification of Learning Key Players Head office and Area Served
3.3 Key Players Gamification of Learning Product/Solution/Service
3.4 Date of Enter into Gamification of Learning Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Gamification of Learning Market Size by Type (2015-2020)
4.2 Global Gamification of Learning Market Size by Application (2015-2020)
5 United States
5.1 United States Gamification of Learning Market Size (2015-2020)
5.2 Gamification of Learning Key Players in United States
5.3 United States Gamification of Learning Market Size by Type
5.4 United States Gamification of Learning Market Size by Application
6 Europe
6.1 Europe Gamification of Learning Market Size (2015-2020)
6.2 Gamification of Learning Key Players in Europe
6.3 Europe Gamification of Learning Market Size by Type
6.4 Europe Gamification of Learning Market Size by Application
7 China
7.1 China Gamification of Learning Market Size (2015-2020)
7.2 Gamification of Learning Key Players in China
7.3 China Gamification of Learning Market Size by Type
7.4 China Gamification of Learning Market Size by Application
8 Japan
8.1 Japan Gamification of Learning Market Size (2015-2020)
8.2 Gamification of Learning Key Players in Japan
8.3 Japan Gamification of Learning Market Size by Type
8.4 Japan Gamification of Learning Market Size by Application
9 Southeast Asia
9.1 Southeast Asia Gamification of Learning Market Size (2015-2020)
9.2 Gamification of Learning Key Players in Southeast Asia
9.3 Southeast Asia Gamification of Learning Market Size by Type
9.4 Southeast Asia Gamification of Learning Market Size by Application
10 India
10.1 India Gamification of Learning Market Size (2015-2020)
10.2 Gamification of Learning Key Players in India
10.3 India Gamification of Learning Market Size by Type
10.4 India Gamification of Learning Market Size by Application
11 Central & South America
11.1 Central & South America Gamification of Learning Market Size (2015-2020)
11.2 Gamification of Learning Key Players in Central & South America
11.3 Central & South America Gamification of Learning Market Size by Type
11.4 Central & South America Gamification of Learning Market Size by Application
12 International Players Profiles
12.1 Microsoft
12.1.1 Microsoft Company Details
12.1.2 Company Description and Business Overview
12.1.3 Gamification of Learning Introduction
12.1.4 Microsoft Revenue in Gamification of Learning Business (2015-2020)
12.1.5 Microsoft Recent Development
12.2 MPS Interactive Systems
12.2.1 MPS Interactive Systems Company Details
12.2.2 Company Description and Business Overview
12.2.3 Gamification of Learning Introduction
12.2.4 MPS Interactive Systems Revenue in Gamification of Learning Business (2015-2020)
12.2.5 MPS Interactive Systems Recent Development
12.3 Bunchball
12.3.1 Bunchball Company Details
12.3.2 Company Description and Business Overview
12.3.3 Gamification of Learning Introduction
12.3.4 Bunchball Revenue in Gamification of Learning Business (2015-2020)
12.3.5 Bunchball Recent Development
12.4 NIIT
12.4.1 NIIT Company Details
12.4.2 Company Description and Business Overview
12.4.3 Gamification of Learning Introduction
12.4.4 NIIT Revenue in Gamification of Learning Business (2015-2020)
12.4.5 NIIT Recent Development
12.5 D2L Corporation
12.5.1 D2L Corporation Company Details
12.5.2 Company Description and Business Overview
12.5.3 Gamification of Learning Introduction
12.5.4 D2L Corporation Revenue in Gamification of Learning Business (2015-2020)
12.5.5 D2L Corporation Recent Development
12.6 Cognizant
12.6.1 Cognizant Company Details
12.6.2 Company Description and Business Overview
12.6.3 Gamification of Learning Introduction
12.6.4 Cognizant Revenue in Gamification of Learning Business (2015-2020)
12.6.5 Cognizant Recent Development
12.7 Fundamentor
12.7.1 Fundamentor Company Details
12.7.2 Company Description and Business Overview
12.7.3 Gamification of Learning Introduction
12.7.4 Fundamentor Revenue in Gamification of Learning Business (2015-2020)
12.7.5 Fundamentor Recent Development
12.8 Top Hat
12.8.1 Top Hat Company Details
12.8.2 Company Description and Business Overview
12.8.3 Gamification of Learning Introduction
12.8.4 Top Hat Revenue in Gamification of Learning Business (2015-2020)
12.8.5 Top Hat Recent Development
12.9 Classcraft Studios
12.9.1 Classcraft Studios Company Details
12.9.2 Company Description and Business Overview
12.9.3 Gamification of Learning Introduction
12.9.4 Classcraft Studios Revenue in Gamification of Learning Business (2015-2020)
12.9.5 Classcraft Studios Recent Development
12.10 Recurrence
12.10.1 Recurrence Company Details
12.10.2 Company Description and Business Overview
12.10.3 Gamification of Learning Introduction
12.10.4 Recurrence Revenue in Gamification of Learning Business (2015-2020)
12.10.5 Recurrence Recent Development
13 Market Forecast 2021-2028
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2028)
13.10 Market Size Forecast by Application (2021-2028)
14 Analysts Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details