メーカー別の市場細分化では、レポートは次の企業をカバーしています-
DNA Entertainment Networks
Eventive Marketing
Quintessentially Events
WPP
Cvent
Berkeley City Club
Eventbrite
Bassett Events
XING
Wizcraft
Corporate Entertainment Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Corporate Entertainment
1.1 Corporate Entertainment Market Overview
1.1.1 Corporate Entertainment Product Scope
1.1.2 Market Status and Outlook
1.2 Global Corporate Entertainment Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 Corporate Entertainment Market by Type
1.3.1 Conventions
1.3.2 Retreats
1.3.3 Office Parties
1.3.4 Others
1.4 Corporate Entertainment Market by End Users/Application
1.4.1 Under 25 Years
1.4.2 25-55 Years
1.4.3 Over 55 Years
2 Global Corporate Entertainment Competition Analysis by Players
2.1 Corporate Entertainment Market Size (Value) by Players (2018 and 2019)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 DNA Entertainment Networks
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.1.5 Recent Developments
3.2 Eventive Marketing
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.2.5 Recent Developments
3.3 Quintessentially Events
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.3.5 Recent Developments
3.4 WPP
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.4.5 Recent Developments
3.5 Cvent
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.5.5 Recent Developments
3.6 Berkeley City Club
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.6.5 Recent Developments
3.7 Eventbrite
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.7.5 Recent Developments
3.8 Bassett Events
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.8.5 Recent Developments
3.9 XING
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.9.5 Recent Developments
3.10 Wizcraft
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Corporate Entertainment Revenue (Value) (2015-2020)
3.10.5 Recent Developments
4 Global Corporate Entertainment Market Size by Type and Application (2015-2020)
4.1 Global Corporate Entertainment Market Size by Type (2015-2020)
4.2 Global Corporate Entertainment Market Size by Application (2015-2020)
4.3 Potential Application of Corporate Entertainment in Future
4.4 Top Consumer/End Users of Corporate Entertainment
5 North America Corporate Entertainment Development Status and Outlook
5.1 North America Corporate Entertainment Market Size (2015-2020)
5.2 North America Corporate Entertainment Market Size and Market Share by Players (2018 and 2019)
6 Europe Corporate Entertainment Development Status and Outlook
6.1 Europe Corporate Entertainment Market Size (2015-2020)
6.2 Europe Corporate Entertainment Market Size and Market Share by Players (2018 and 2019)
7 China Corporate Entertainment Development Status and Outlook
7.1 China Corporate Entertainment Market Size (2015-2020)
7.2 China Corporate Entertainment Market Size and Market Share by Players (2018 and 2019)
8 Rest of Asia Pacific Corporate Entertainment Development Status and Outlook
8.1 Rest of Asia Pacific Corporate Entertainment Market Size (2015-2020)
8.2 Rest of Asia Pacific Corporate Entertainment Market Size and Market Share by Players (2018 and 2019)
9 Central & South America Corporate Entertainment Development Status and Outlook
9.1 Central & South America Corporate Entertainment Market Size (2015-2020)
9.2 Central & South America Corporate Entertainment Market Size and Market Share by Players (2018 and 2019)
10 Middle East & Africa Corporate Entertainment Development Status and Outlook
10.1 Middle East & Africa Corporate Entertainment Market Size (2015-2020)
10.2 Middle East & Africa Corporate Entertainment Market Size and Market Share by Players (2018 and 2019)
11 Market Forecast by Regions, Type and Application (2021-2028)
11.1 Global Corporate Entertainment Market Size (Value) by Regions (2021-2028)
11.1.1 North America Corporate Entertainment Revenue and Growth Rate (2021-2028)
11.1.2 Europe Corporate Entertainment Revenue and Growth Rate (2021-2028)
11.1.3 China Corporate Entertainment Revenue and Growth Rate (2021-2028)
11.1.4 Rest of Asia Pacific Corporate Entertainment Revenue and Growth Rate (2021-2028)
11.1.5 Central & South America Corporate Entertainment Revenue and Growth Rate (2021-2028)
11.1.6 Middle East & Africa Corporate Entertainment Revenue and Growth Rate (2021-2028)
11.2 Global Corporate Entertainment Market Size (Value) by Type (2021-2028)
11.3 Global Corporate Entertainment Market Size by Application (2021-2028)
12 Corporate Entertainment Market Dynamics
12.1 Corporate Entertainment Market Opportunities
12.2 Corporate Entertainment Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Corporate Entertainment Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Corporate Entertainment Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
Methodology
Analyst Introduction
Data Source