メーカー別の市場細分化では、レポートは次の企業をカバーしています-
Sony Interactive Entertainment LLC (USA)
Activision Blizzard, Inc (USA)
Electronic Arts, Inc (USA)
Nintendo Co. Ltd (Japan)
Microsoft Corporation (USA)
Ubi Soft Entertainment S.A (France)
Crystal Dynamics, Inc (USA)
Giant Sparrow (USA)
Kojima Productions Co., Ltd (Japan)
Next Level Games Inc (Canada)
Playground Games (UK)
Respawn Entertainment, LLC (USA)
Infinite Fall (USA)
Bethesda Game Studios (USA)
Guerrilla B.V (The Netherlands)
Mercury Steam Entertainment (Spain)
Console and Handheld Gaming Software Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Console and Handheld Gaming Software
1.1 Console and Handheld Gaming Software Market Overview
1.1.1 Console and Handheld Gaming Software Product Scope
1.1.2 Market Status and Outlook
1.2 Global Console and Handheld Gaming Software Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 Console and Handheld Gaming Software Market by Type
1.3.1 Console Gaming
1.3.2 Handheld Gaming
1.4 Console and Handheld Gaming Software Market by End Users/Application
1.4.1 Professional
1.4.2 Amateur
2 Global Console and Handheld Gaming Software Competition Analysis by Players
2.1 Console and Handheld Gaming Software Market Size (Value) by Players (2018 and 2019)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Sony Interactive Entertainment LLC (USA)
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.1.5 Recent Developments
3.2 Activision Blizzard, Inc (USA)
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.2.5 Recent Developments
3.3 Electronic Arts, Inc (USA)
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.3.5 Recent Developments
3.4 Nintendo Co. Ltd (Japan)
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.4.5 Recent Developments
3.5 Microsoft Corporation (USA)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.5.5 Recent Developments
3.6 Ubi Soft Entertainment S.A (France)
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.6.5 Recent Developments
3.7 Crystal Dynamics, Inc (USA)
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.7.5 Recent Developments
3.8 Giant Sparrow (USA)
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.8.5 Recent Developments
3.9 Kojima Productions Co., Ltd (Japan)
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.9.5 Recent Developments
3.10 Next Level Games Inc (Canada)
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Console and Handheld Gaming Software Revenue (Value) (2015-2020)
3.10.5 Recent Developments
3.11 Playground Games (UK)
3.12 Respawn Entertainment, LLC (USA)
3.13 Infinite Fall (USA)
3.14 Bethesda Game Studios (USA)
3.15 Guerrilla B.V (The Netherlands)
3.16 Mercury Steam Entertainment (Spain)
4 Global Console and Handheld Gaming Software Market Size by Type and Application (2015-2020)
4.1 Global Console and Handheld Gaming Software Market Size by Type (2015-2020)
4.2 Global Console and Handheld Gaming Software Market Size by Application (2015-2020)
4.3 Potential Application of Console and Handheld Gaming Software in Future
4.4 Top Consumer/End Users of Console and Handheld Gaming Software
5 North America Console and Handheld Gaming Software Development Status and Outlook
5.1 North America Console and Handheld Gaming Software Market Size (2015-2020)
5.2 North America Console and Handheld Gaming Software Market Size and Market Share by Players (2018 and 2019)
6 Europe Console and Handheld Gaming Software Development Status and Outlook
6.1 Europe Console and Handheld Gaming Software Market Size (2015-2020)
6.2 Europe Console and Handheld Gaming Software Market Size and Market Share by Players (2018 and 2019)
7 China Console and Handheld Gaming Software Development Status and Outlook
7.1 China Console and Handheld Gaming Software Market Size (2015-2020)
7.2 China Console and Handheld Gaming Software Market Size and Market Share by Players (2018 and 2019)
8 Rest of Asia Pacific Console and Handheld Gaming Software Development Status and Outlook
8.1 Rest of Asia Pacific Console and Handheld Gaming Software Market Size (2015-2020)
8.2 Rest of Asia Pacific Console and Handheld Gaming Software Market Size and Market Share by Players (2018 and 2019)
9 Central & South America Console and Handheld Gaming Software Development Status and Outlook
9.1 Central & South America Console and Handheld Gaming Software Market Size (2015-2020)
9.2 Central & South America Console and Handheld Gaming Software Market Size and Market Share by Players (2018 and 2019)
10 Middle East & Africa Console and Handheld Gaming Software Development Status and Outlook
10.1 Middle East & Africa Console and Handheld Gaming Software Market Size (2015-2020)
10.2 Middle East & Africa Console and Handheld Gaming Software Market Size and Market Share by Players (2018 and 2019)
11 Market Forecast by Regions, Type and Application (2021-2028)
11.1 Global Console and Handheld Gaming Software Market Size (Value) by Regions (2021-2028)
11.1.1 North America Console and Handheld Gaming Software Revenue and Growth Rate (2021-2028)
11.1.2 Europe Console and Handheld Gaming Software Revenue and Growth Rate (2021-2028)
11.1.3 China Console and Handheld Gaming Software Revenue and Growth Rate (2021-2028)
11.1.4 Rest of Asia Pacific Console and Handheld Gaming Software Revenue and Growth Rate (2021-2028)
11.1.5 Central & South America Console and Handheld Gaming Software Revenue and Growth Rate (2021-2028)
11.1.6 Middle East & Africa Console and Handheld Gaming Software Revenue and Growth Rate (2021-2028)
11.2 Global Console and Handheld Gaming Software Market Size (Value) by Type (2021-2028)
11.3 Global Console and Handheld Gaming Software Market Size by Application (2021-2028)
12 Console and Handheld Gaming Software Market Dynamics
12.1 Console and Handheld Gaming Software Market Opportunities
12.2 Console and Handheld Gaming Software Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Console and Handheld Gaming Software Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Console and Handheld Gaming Software Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application
13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
Methodology
Analyst Introduction
Data Source