1 Augmented Reality (AR) Market Overview
1.1 Augmented Reality (AR) Product Overview
1.2 Augmented Reality (AR) Market Segment by Type
1.2.1 Augmented Reality Glasses
1.2.2 Augmented Reality Display
1.2.3 Other
1.3 Global Augmented Reality (AR) Market Size by Type
1.3.1 Global Augmented Reality (AR) Sales and Growth by Type
1.3.2 Global Augmented Reality (AR) Sales and Market Share by Type (2015-2020)
1.3.3 Global Augmented Reality (AR) Revenue and Market Share by Type (2015-2020)
1.3.4 Global Augmented Reality (AR) Price by Type (2015-2020)
2 Global Augmented Reality (AR) Market Competition by Company
2.1 Global Augmented Reality (AR) Sales and Market Share by Company (2015-2020)
2.2 Global Augmented Reality (AR) Revenue and Share by Company (2015-2020)
2.3 Global Augmented Reality (AR) Price by Company (2015-2020)
2.4 Global Top Players Augmented Reality (AR) Manufacturing Base Distribution, Sales Area, Product Types
2.5 Augmented Reality (AR) Market Competitive Situation and Trends
2.5.1 Augmented Reality (AR) Market Concentration Rate
2.5.2 Global Augmented Reality (AR) Market Share of Top 5 and Top 10 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Augmented Reality (AR) Company Profiles and Sales Data
3.1 Google
3.1.1 Company Basic Information, Manufacturing Base and Competitors
3.1.2 Augmented Reality (AR) Product Category, Application and Specification
3.1.3 Google Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.1.4 Main Business Overview
3.2 Microsoft
3.2.1 Company Basic Information, Manufacturing Base and Competitors
3.2.2 Augmented Reality (AR) Product Category, Application and Specification
3.2.3 Microsoft Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.2.4 Main Business Overview
3.3 Vuzix
3.3.1 Company Basic Information, Manufacturing Base and Competitors
3.3.2 Augmented Reality (AR) Product Category, Application and Specification
3.3.3 Vuzix Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.3.4 Main Business Overview
3.4 Samsung Electronics
3.4.1 Company Basic Information, Manufacturing Base and Competitors
3.4.2 Augmented Reality (AR) Product Category, Application and Specification
3.4.3 Samsung Electronics Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.4.4 Main Business Overview
3.5 Oculus VR
3.5.1 Company Basic Information, Manufacturing Base and Competitors
3.5.2 Augmented Reality (AR) Product Category, Application and Specification
3.5.3 Oculus VR Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.5.4 Main Business Overview
3.6 Eon Reality
3.6.1 Company Basic Information, Manufacturing Base and Competitors
3.6.2 Augmented Reality (AR) Product Category, Application and Specification
3.6.3 Eon Reality Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.6.4 Main Business Overview
3.7 Infinity Augmented Reality
3.7.1 Company Basic Information, Manufacturing Base and Competitors
3.7.2 Augmented Reality (AR) Product Category, Application and Specification
3.7.3 Infinity Augmented Reality Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.7.4 Main Business Overview
3.8 Magic Leap
3.8.1 Company Basic Information, Manufacturing Base and Competitors
3.8.2 Augmented Reality (AR) Product Category, Application and Specification
3.8.3 Magic Leap Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.8.4 Main Business Overview
3.9 Blippar
3.9.1 Company Basic Information, Manufacturing Base and Competitors
3.9.2 Augmented Reality (AR) Product Category, Application and Specification
3.9.3 Blippar Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.9.4 Main Business Overview
3.10 Daqri
3.10.1 Company Basic Information, Manufacturing Base and Competitors
3.10.2 Augmented Reality (AR) Product Category, Application and Specification
3.10.3 Daqri Augmented Reality (AR) Sales, Revenue, Price and Gross Margin(2015-2020)
3.10.4 Main Business Overview
3.11 HTC
3.12 Playstation
3.13 Avegant
3.14 OSVR
3.15 Zeiss
3.16 Visus
3.17 FOVE
3.18 StarVR
4 Augmented Reality (AR) Market Status and Outlook by Regions
4.1 Global Market Status and Outlook by Regions
4.1.1 Global Augmented Reality (AR) Market Size and CAGR by Regions
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.2 Global Augmented Reality (AR) Sales and Revenue by Regions
4.2.1 Global Augmented Reality (AR) Sales and Market Share by Regions (2015-2020)
4.2.2 Global Augmented Reality (AR) Revenue and Market Share by Regions (2015-2020)
4.2.3 Global Augmented Reality (AR) Sales, Revenue, Price and Gross Margin (2015-2020)
4.3 North America Augmented Reality (AR) Sales, Revenue, Price and Gross Margin
4.3.1 United States
4.3.2 Canada
4.3.3 Mexico
4.4 Europe Augmented Reality (AR) Sales, Revenue, Price and Gross Margin
4.4.1 Germany
4.4.2 UK
4.4.3 France
4.4.4 Italy
4.4.5 Russia
4.4.6 Turkey
4.5 Asia-Pacific Augmented Reality (AR) Sales, Revenue, Price and Gross Margin
4.5.1 China
4.5.2 Japan
4.5.3 Korea
4.5.4 Southeast Asia
4.5.4.1 Indonesia
4.5.4.2 Thailand
4.5.4.3 Malaysia
4.5.4.4 Philippines
4.5.4.5 Vietnam
4.5.5 India
4.5.6 Australia
4.6 South America Augmented Reality (AR) Sales, Revenue, Price and Gross Margin
4.6.1 Brazil
4.7 Middle East and Africa Augmented Reality (AR) Sales, Revenue, Price and Gross Margin
4.7.1 Egypt
4.7.2 GCC Countries
5 Augmented Reality (AR) Application/End Users
5.1 Augmented Reality (AR) Segment by Application
5.1.1 Game
5.1.2 Medical
5.1.3 Aerospace & Defence
5.1.4 Others
5.2 Global Augmented Reality (AR) Product Segment by Application
5.2.1 Global Augmented Reality (AR) Sales by Application
5.2.2 Global Augmented Reality (AR) Sales and Market Share by Application (2015-2020)
6 Global Augmented Reality (AR) Market Forecast
6.1 Global Augmented Reality (AR) Sales, Revenue Forecast (2021-2028)
6.1.1 Global Augmented Reality (AR) Sales and Growth Rate Forecast (2021-2028)
6.1.1 Global Augmented Reality (AR) Revenue and Growth Rate Forecast (2021-2028)
6.2 Global Augmented Reality (AR) Forecast by Regions
6.2.1 North America Augmented Reality (AR) Sales and Revenue Forecast (2021-2028)
6.2.2 Europe Augmented Reality (AR) Sales and Revenue Forecast (2021-2028)
6.2.3 Asia-Pacific Augmented Reality (AR) Sales and Revenue Forecast (2021-2028)
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 Korea
6.2.3.4 Southeast Asia
6.2.3.5 India
6.2.3.6 Australia
6.2.4 South America Augmented Reality (AR) Sales and Revenue Forecast (2021-2028)
6.2.5 Middle East and Africa Augmented Reality (AR) Sales and Revenue Forecast (2021-2028)
6.2.5.1 Egypt
6.2.5.2 GCC Countries
6.3 Augmented Reality (AR) Forecast by Type
6.3.1 Global Augmented Reality (AR) Sales and Revenue Forecast by Type (2021-2028)
6.3.2 Augmented Reality Glasses Gowth Forecast
6.3.3 Augmented Reality Display Gowth Forecast
6.4 Augmented Reality (AR) Forecast by Application
6.4.1 Global Augmented Reality (AR) Sales Forecast by Application (2021-2028)
6.4.2 Global Augmented Reality (AR) Forecast in Game
6.4.3 Global Augmented Reality (AR) Forecast in Medical
7 Augmented Reality (AR) Upstream Raw Materials
7.1 Augmented Reality (AR) Key Raw Materials
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price
7.1.3 Raw Materials Key Suppliers
7.2 Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Augmented Reality (AR) Industrial Chain Analysis
Appendix
Methodology/Research Approach
Research Programs/Design
Market Size Estimation
Market Breakdown and Data Triangulation
Data Source
Secondary Sources
Primary Sources
Disclaimer