メーカー別の市場細分化では、レポートは次の企業をカバーしています-
CXC Simulations
Eleetus
NAMCO
SEGA
D-BOX Technologies
Vesaro
Taito
Gold Standard Games
Rene Pierre
Microsoft
Nintendo
SONY
Amazon Fire TV
Nvidia Shield
Gamepop
Ouya
Gamestick
MadCatz Mojo
Tencent Holdings Limited
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Arcade Gaming & TV Gaming Market Size Growth Rate by Type (2015-2028)
1.4.2 Racing
1.4.3 Shooting
1.4.4 Sports
1.4.5 Action
1.4.6 Others
1.5 Market by Application
1.5.1 Global Arcade Gaming & TV Gaming Market Share by Application (2015-2028)
1.5.2 Played on TV
1.5.3 Played on PC
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Arcade Gaming & TV Gaming Market Size
2.2 Arcade Gaming & TV Gaming Growth Trends by Regions
2.2.1 Arcade Gaming & TV Gaming Market Size by Regions (2015-2028)
2.2.2 Arcade Gaming & TV Gaming Market Share by Regions (2015-2020)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Arcade Gaming & TV Gaming Market Size by Manufacturers
3.1.1 Global Arcade Gaming & TV Gaming Revenue by Manufacturers (2015-2020)
3.1.2 Global Arcade Gaming & TV Gaming Revenue Market Share by Manufacturers (2015-2020)
3.1.3 Global Arcade Gaming & TV Gaming Market Concentration Ratio (CR5 and HHI)
3.2 Arcade Gaming & TV Gaming Key Players Head office and Area Served
3.3 Key Players Arcade Gaming & TV Gaming Product/Solution/Service
3.4 Date of Enter into Arcade Gaming & TV Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Arcade Gaming & TV Gaming Market Size by Type (2015-2020)
4.2 Global Arcade Gaming & TV Gaming Market Size by Application (2015-2020)
5 United States
5.1 United States Arcade Gaming & TV Gaming Market Size (2015-2020)
5.2 Arcade Gaming & TV Gaming Key Players in United States
5.3 United States Arcade Gaming & TV Gaming Market Size by Type
5.4 United States Arcade Gaming & TV Gaming Market Size by Application
6 Europe
6.1 Europe Arcade Gaming & TV Gaming Market Size (2015-2020)
6.2 Arcade Gaming & TV Gaming Key Players in Europe
6.3 Europe Arcade Gaming & TV Gaming Market Size by Type
6.4 Europe Arcade Gaming & TV Gaming Market Size by Application
7 China
7.1 China Arcade Gaming & TV Gaming Market Size (2015-2020)
7.2 Arcade Gaming & TV Gaming Key Players in China
7.3 China Arcade Gaming & TV Gaming Market Size by Type
7.4 China Arcade Gaming & TV Gaming Market Size by Application
8 Japan
8.1 Japan Arcade Gaming & TV Gaming Market Size (2015-2020)
8.2 Arcade Gaming & TV Gaming Key Players in Japan
8.3 Japan Arcade Gaming & TV Gaming Market Size by Type
8.4 Japan Arcade Gaming & TV Gaming Market Size by Application
9 Southeast Asia
9.1 Southeast Asia Arcade Gaming & TV Gaming Market Size (2015-2020)
9.2 Arcade Gaming & TV Gaming Key Players in Southeast Asia
9.3 Southeast Asia Arcade Gaming & TV Gaming Market Size by Type
9.4 Southeast Asia Arcade Gaming & TV Gaming Market Size by Application
10 India
10.1 India Arcade Gaming & TV Gaming Market Size (2015-2020)
10.2 Arcade Gaming & TV Gaming Key Players in India
10.3 India Arcade Gaming & TV Gaming Market Size by Type
10.4 India Arcade Gaming & TV Gaming Market Size by Application
11 Central & South America
11.1 Central & South America Arcade Gaming & TV Gaming Market Size (2015-2020)
11.2 Arcade Gaming & TV Gaming Key Players in Central & South America
11.3 Central & South America Arcade Gaming & TV Gaming Market Size by Type
11.4 Central & South America Arcade Gaming & TV Gaming Market Size by Application
12 International Players Profiles
12.1 CXC Simulations
12.1.1 CXC Simulations Company Details
12.1.2 Company Description and Business Overview
12.1.3 Arcade Gaming & TV Gaming Introduction
12.1.4 CXC Simulations Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.1.5 CXC Simulations Recent Development
12.2 Eleetus
12.2.1 Eleetus Company Details
12.2.2 Company Description and Business Overview
12.2.3 Arcade Gaming & TV Gaming Introduction
12.2.4 Eleetus Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.2.5 Eleetus Recent Development
12.3 NAMCO
12.3.1 NAMCO Company Details
12.3.2 Company Description and Business Overview
12.3.3 Arcade Gaming & TV Gaming Introduction
12.3.4 NAMCO Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.3.5 NAMCO Recent Development
12.4 SEGA
12.4.1 SEGA Company Details
12.4.2 Company Description and Business Overview
12.4.3 Arcade Gaming & TV Gaming Introduction
12.4.4 SEGA Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.4.5 SEGA Recent Development
12.5 D-BOX Technologies
12.5.1 D-BOX Technologies Company Details
12.5.2 Company Description and Business Overview
12.5.3 Arcade Gaming & TV Gaming Introduction
12.5.4 D-BOX Technologies Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.5.5 D-BOX Technologies Recent Development
12.6 Vesaro
12.6.1 Vesaro Company Details
12.6.2 Company Description and Business Overview
12.6.3 Arcade Gaming & TV Gaming Introduction
12.6.4 Vesaro Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.6.5 Vesaro Recent Development
12.7 Taito
12.7.1 Taito Company Details
12.7.2 Company Description and Business Overview
12.7.3 Arcade Gaming & TV Gaming Introduction
12.7.4 Taito Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.7.5 Taito Recent Development
12.8 Gold Standard Games
12.8.1 Gold Standard Games Company Details
12.8.2 Company Description and Business Overview
12.8.3 Arcade Gaming & TV Gaming Introduction
12.8.4 Gold Standard Games Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.8.5 Gold Standard Games Recent Development
12.9 Rene Pierre
12.9.1 Rene Pierre Company Details
12.9.2 Company Description and Business Overview
12.9.3 Arcade Gaming & TV Gaming Introduction
12.9.4 Rene Pierre Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.9.5 Rene Pierre Recent Development
12.10 Microsoft
12.10.1 Microsoft Company Details
12.10.2 Company Description and Business Overview
12.10.3 Arcade Gaming & TV Gaming Introduction
12.10.4 Microsoft Revenue in Arcade Gaming & TV Gaming Business (2015-2020)
12.10.5 Microsoft Recent Development
12.11 Nintendo
12.12 SONY
12.13 Amazon Fire TV
12.14 Nvidia Shield
12.15 Gamepop
12.16 Ouya
12.17 Gamestick
12.18 MadCatz Mojo
12.19 Tencent Holdings Limited
13 Market Forecast 2021-2028
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2028)
13.10 Market Size Forecast by Application (2021-2028)
14 Analysts Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details