Jawbone
Akili Interactive Labs
Ayogo Health
Mango Health
Reflexion Health
Under Armour
Rally Health
Fitocracy
Bunchball
Apple
Hubbub Health
EveryMove
Nike
Badgeville
Microsoft
Medisafe
Syandus
SuperBetter
Zimmer Biomet
Strava
Google
Adidas AG
FitBit
Welltok
Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2028)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Healthcare Gamification Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Healthcare Gamification Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the Healthcare Gamification Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)
5 Global Healthcare Gamification Market-Segmentation by Type
5.1 Enterprise-Based Solutions
5.2 Consumer-Based Solutions
5.3 Other
6 Global Healthcare Gamification Market-Segmentation by Application
6.1 Fitness Management
6.2 Medical Training
6.3 Medication Management
6.4 Physical Therapy
6.5 Other
7 Global Healthcare Gamification Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence - Company Profiles
8.1 Jawbone
8.1.1 Jawbone Profile
8.1.2 Jawbone Sales, Growth Rate and Global Market Share from 2015-2020
8.1.3 Jawbone Product/Solution Launches and Enhancements Analysis
8.1.4 Jawbone Business Overview/Recent Development/Acquisitions
8.2 Akili Interactive Labs
8.2.1 Akili Interactive Labs Profile
8.2.2 Akili Interactive Labs Sales, Growth Rate and Global Market Share from 2015-2020
8.2.3 Akili Interactive Labs Product/Solution Launches and Enhancements Analysis
8.2.4 Akili Interactive Labs Business Overview/Recent Development/Acquisitions
8.3 Ayogo Health
8.3.1 Ayogo Health Profile
8.3.2 Ayogo Health Sales, Growth Rate and Global Market Share from 2015-2020
8.3.3 Ayogo Health Product/Solution Launches and Enhancements Analysis
8.3.4 Ayogo Health Business Overview/Recent Development/Acquisitions
8.4 Mango Health
8.4.1 Mango Health Profile
8.4.2 Mango Health Sales, Growth Rate and Global Market Share from 2015-2020
8.4.3 Mango Health Product/Solution Launches and Enhancements Analysis
8.4.4 Mango Health Business Overview/Recent Development/Acquisitions
8.5 Reflexion Health
8.5.1 Reflexion Health Profile
8.5.2 Reflexion Health Sales, Growth Rate and Global Market Share from 2015-2020
8.5.3 Reflexion Health Product/Solution Launches and Enhancements Analysis
8.5.4 Reflexion Health Business Overview/Recent Development/Acquisitions
8.6 Under Armour
8.6.1 Under Armour Profile
8.6.2 Under Armour Sales, Growth Rate and Global Market Share from 2015-2020
8.6.3 Under Armour Product/Solution Launches and Enhancements Analysis
8.6.4 Under Armour Business Overview/Recent Development/Acquisitions
8.7 Rally Health
8.7.1 Rally Health Profile
8.7.2 Rally Health Sales, Growth Rate and Global Market Share from 2015-2020
8.7.3 Rally Health Product/Solution Launches and Enhancements Analysis
8.7.4 Rally Health Business Overview/Recent Development/Acquisitions
8.8 Fitocracy
8.8.1 Fitocracy Profile
8.8.2 Fitocracy Sales, Growth Rate and Global Market Share from 2015-2020
8.8.3 Fitocracy Product/Solution Launches and Enhancements Analysis
8.8.4 Fitocracy Business Overview/Recent Development/Acquisitions
8.9 Bunchball
8.9.1 Bunchball Profile
8.9.2 Bunchball Sales, Growth Rate and Global Market Share from 2015-2020
8.9.3 Bunchball Product/Solution Launches and Enhancements Analysis
8.9.4 Bunchball Business Overview/Recent Development/Acquisitions
8.10 Apple
8.10.1 Apple Profile
8.10.2 Apple Sales, Growth Rate and Global Market Share from 2015-2020
8.10.3 Apple Product/Solution Launches and Enhancements Analysis
8.10.4 Apple Business Overview/Recent Development/Acquisitions
8.11 Hubbub Health
8.11.1 Hubbub Health Profile
8.11.2 Hubbub Health Sales, Growth Rate and Global Market Share from 2015-2020
8.11.3 Hubbub Health Product/Solution Launches and Enhancements Analysis
8.11.4 Hubbub Health Business Overview/Recent Development/Acquisitions
8.12 EveryMove
8.12.1 EveryMove Profile
8.12.2 EveryMove Sales, Growth Rate and Global Market Share from 2015-2020
8.12.3 EveryMove Product/Solution Launches and Enhancements Analysis
8.12.4 EveryMove Business Overview/Recent Development/Acquisitions
8.13 Nike
8.13.1 Nike Profile
8.13.2 Nike Sales, Growth Rate and Global Market Share from 2015-2020
8.13.3 Nike Product/Solution Launches and Enhancements Analysis
8.13.4 Nike Business Overview/Recent Development/Acquisitions
8.14 Badgeville
8.14.1 Badgeville Profile
8.14.2 Badgeville Sales, Growth Rate and Global Market Share from 2015-2020
8.14.3 Badgeville Product/Solution Launches and Enhancements Analysis
8.14.4 Badgeville Business Overview/Recent Development/Acquisitions
8.15 Microsoft
8.15.1 Microsoft Profile
8.15.2 Microsoft Sales, Growth Rate and Global Market Share from 2015-2020
8.15.3 Microsoft Product/Solution Launches and Enhancements Analysis
8.15.4 Microsoft Business Overview/Recent Development/Acquisitions
8.16 Medisafe
8.16.1 Medisafe Profile
8.16.2 Medisafe Sales, Growth Rate and Global Market Share from 2015-2020
8.16.3 Medisafe Product/Solution Launches and Enhancements Analysis
8.16.4 Medisafe Business Overview/Recent Development/Acquisitions
8.17 Syandus
8.17.1 Syandus Profile
8.17.2 Syandus Sales, Growth Rate and Global Market Share from 2015-2020
8.17.3 Syandus Product/Solution Launches and Enhancements Analysis
8.17.4 Syandus Business Overview/Recent Development/Acquisitions
8.18 SuperBetter
8.18.1 SuperBetter Profile
8.18.2 SuperBetter Sales, Growth Rate and Global Market Share from 2015-2020
8.18.3 SuperBetter Product/Solution Launches and Enhancements Analysis
8.18.4 SuperBetter Business Overview/Recent Development/Acquisitions
8.19 Zimmer Biomet
8.19.1 Zimmer Biomet Profile
8.19.2 Zimmer Biomet Sales, Growth Rate and Global Market Share from 2015-2020
8.19.3 Zimmer Biomet Product/Solution Launches and Enhancements Analysis
8.19.4 Zimmer Biomet Business Overview/Recent Development/Acquisitions
8.20 Strava
8.20.1 Strava Profile
8.20.2 Strava Sales, Growth Rate and Global Market Share from 2015-2020
8.20.3 Strava Product/Solution Launches and Enhancements Analysis
8.20.4 Strava Business Overview/Recent Development/Acquisitions
8.21 Google
8.21.1 Google Profile
8.21.2 Google Sales, Growth Rate and Global Market Share from 2015-2020
8.21.3 Google Product/Solution Launches and Enhancements Analysis
8.21.4 Google Business Overview/Recent Development/Acquisitions
8.22 Adidas AG
8.22.1 Adidas AG Profile
8.22.2 Adidas AG Sales, Growth Rate and Global Market Share from 2015-2020
8.22.3 Adidas AG Product/Solution Launches and Enhancements Analysis
8.22.4 Adidas AG Business Overview/Recent Development/Acquisitions
8.23 FitBit
8.23.1 FitBit Profile
8.23.2 FitBit Sales, Growth Rate and Global Market Share from 2015-2020
8.23.3 FitBit Product/Solution Launches and Enhancements Analysis
8.23.4 FitBit Business Overview/Recent Development/Acquisitions
8.24 Welltok
8.24.1 Welltok Profile
8.24.2 Welltok Sales, Growth Rate and Global Market Share from 2015-2020
8.24.3 Welltok Product/Solution Launches and Enhancements Analysis
8.24.4 Welltok Business Overview/Recent Development/Acquisitions
9 Global Healthcare Gamification Market-Segmentation by Geography
10 North America
10.1 North America Healthcare Gamification Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Healthcare Gamification Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Healthcare Gamification Production Analysis from 2015-2020
10.4 North America Healthcare Gamification Consumption Analysis from 2015-2020
10.5 North America Healthcare Gamification Import and Export from 2015-2020
10.6 North America Healthcare Gamification Value, Production and Market Share by Type (2015-2020)
10.7 North America Healthcare Gamification Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Healthcare Gamification by Country (United States, Canada)
10.8.1 North America Healthcare Gamification Sales by Country (2015-2020)
10.8.2 North America Healthcare Gamification Consumption Value by Country (2015-2020)
10.9 North America Healthcare Gamification Market PEST Analysis
11 Europe
11.1 Europe Healthcare Gamification Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Healthcare Gamification Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Healthcare Gamification Production Analysis from 2015-2020
11.4 Europe Healthcare Gamification Consumption Analysis from 2015-2020
11.5 Europe Healthcare Gamification Import and Export from 2015-2020
11.6 Europe Healthcare Gamification Value, Production and Market Share by Type (2015-2020)
11.7 Europe Healthcare Gamification Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Healthcare Gamification by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Healthcare Gamification Sales by Country (2015-2020)
11.8.2 Europe Healthcare Gamification Consumption Value by Country (2015-2020)
11.9 Europe Healthcare Gamification Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific Healthcare Gamification Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Healthcare Gamification Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Healthcare Gamification Production Analysis from 2015-2020
12.4 Asia-Pacific Healthcare Gamification Consumption Analysis from 2015-2020
12.5 Asia-Pacific Healthcare Gamification Import and Export from 2015-2020
12.6 Asia-Pacific Healthcare Gamification Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Healthcare Gamification Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Healthcare Gamification by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Healthcare Gamification Sales by Country (2015-2020)
12.8.2 Asia-Pacific Healthcare Gamification Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Healthcare Gamification Market PEST Analysis
13 Latin America
13.1 Latin America Healthcare Gamification Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Healthcare Gamification Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Healthcare Gamification Production Analysis from 2015-2020
13.4 Latin America Healthcare Gamification Consumption Analysis from 2015-2020
13.5 Latin America Healthcare Gamification Import and Export from 2015-2020
13.6 Latin America Healthcare Gamification Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Healthcare Gamification Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Healthcare Gamification by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Healthcare Gamification Sales by Country (2015-2020)
13.8.2 Latin America Healthcare Gamification Consumption Value by Country (2015-2020)
13.9 Latin America Healthcare Gamification Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa Healthcare Gamification Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Healthcare Gamification Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Healthcare Gamification Production Analysis from 2015-2020
14.4 Middle East & Africa Healthcare Gamification Consumption Analysis from 2015-2020
14.5 Middle East & Africa Healthcare Gamification Import and Export from 2015-2020
14.6 Middle East & Africa Healthcare Gamification Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Healthcare Gamification Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Healthcare Gamification by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Healthcare Gamification Sales by Country (2015-2020)
14.8.2 Middle East & Africa Healthcare Gamification Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Healthcare Gamification Market PEST Analysis
15 Future Forecast of the Global Healthcare Gamification Market from 2020-2028
15.1 Future Forecast of the Global Healthcare Gamification Market from 2020-2028 Segment by Region
15.2 Global Healthcare Gamification Production and Growth Rate Forecast by Type (2020-2028)
15.3 Global Healthcare Gamification Consumption and Growth Rate Forecast by Application (2020-2028)
16 Appendix
16.1 Methodology
16.2 Research Data Source