1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Gaming Hardware Market Size Growth Rate by Type (2020-2025)
1.3.2 Standard Consoles
1.3.3 Handheld
1.3.4 Controller
1.3.5 Headsets
1.3.6 Camera
1.3.7 Other
1.4 Market Segment by Application
1.4.1 Global Gaming Hardware Market Share by Application (2020-2025)
1.4.2 Commercial
1.4.3 Residential
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global Gaming Hardware Production Value 2015-2025
2.1.2 Global Gaming Hardware Production 2015-2025
2.1.3 Global Gaming Hardware Capacity 2015-2025
2.1.4 Global Gaming Hardware Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2020-2025
2.2.1 Global Gaming Hardware Market Size CAGR of Key Regions
2.2.2 Global Gaming Hardware Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global Gaming Hardware Capacity by Manufacturers
3.1.2 Global Gaming Hardware Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 Gaming Hardware Revenue by Manufacturers (2015-2019)
3.2.2 Gaming Hardware Revenue Share by Manufacturers (2015-2019)
3.2.3 Global Gaming Hardware Market Concentration Ratio (CR5 and HHI)
3.3 Gaming Hardware Price by Manufacturers
3.4 Key Manufacturers Gaming Hardware Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Gaming Hardware Market
3.6 Key Manufacturers Gaming Hardware Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 Standard Consoles Production and Production Value (2015-2019)
4.1.2 Handheld Production and Production Value (2015-2019)
4.1.3 Controller Production and Production Value (2015-2019)
4.1.4 Headsets Production and Production Value (2015-2019)
4.1.5 Camera Production and Production Value (2015-2019)
4.1.6 Other Production and Production Value (2015-2019)
4.2 Global Gaming Hardware Production Market Share by Type
4.3 Global Gaming Hardware Production Value Market Share by Type
4.4 Gaming Hardware Ex-factory Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Gaming Hardware Consumption by Application
6 Production by Regions
6.1 Global Gaming Hardware Production (History Data) by Regions 2015-2019
6.2 Global Gaming Hardware Production Value (History Data) by Regions
6.3 United States
6.3.1 United States Gaming Hardware Production Growth Rate 2015-2019
6.3.2 United States Gaming Hardware Production Value Growth Rate 2015-2019
6.3.3 Key Players in United States
6.3.4 United States Gaming Hardware Import & Export
6.4 European Union
6.4.1 European Union Gaming Hardware Production Growth Rate 2015-2019
6.4.2 European Union Gaming Hardware Production Value Growth Rate 2015-2019
6.4.3 Key Players in European Union
6.4.4 European Union Gaming Hardware Import & Export
6.5 China
6.5.1 China Gaming Hardware Production Growth Rate 2015-2019
6.5.2 China Gaming Hardware Production Value Growth Rate 2015-2019
6.5.3 Key Players in China
6.5.4 China Gaming Hardware Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia
7 Gaming Hardware Consumption by Regions
7.1 Global Gaming Hardware Consumption (History Data) by Regions
7.2 United States
7.2.1 United States Gaming Hardware Consumption by Type
7.2.2 United States Gaming Hardware Consumption by Application
7.3 European Union
7.3.1 European Union Gaming Hardware Consumption by Type
7.3.2 European Union Gaming Hardware Consumption by Application
7.4 China
7.4.1 China Gaming Hardware Consumption by Type
7.4.2 China Gaming Hardware Consumption by Application
7.5 Rest of World
7.5.1 Rest of World Gaming Hardware Consumption by Type
7.5.2 Rest of World Gaming Hardware Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia
8 Company Profiles
8.1 Microsoft
8.1.1 Microsoft Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of Gaming Hardware
8.1.4 Gaming Hardware Product Introduction
8.1.5 Microsoft Recent Development
8.2 Nintendo
8.2.1 Nintendo Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of Gaming Hardware
8.2.4 Gaming Hardware Product Introduction
8.2.5 Nintendo Recent Development
8.3 Sony
8.3.1 Sony Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of Gaming Hardware
8.3.4 Gaming Hardware Product Introduction
8.3.5 Sony Recent Development
8.4 NVIDIA
8.4.1 NVIDIA Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of Gaming Hardware
8.4.4 Gaming Hardware Product Introduction
8.4.5 NVIDIA Recent Development
8.5 Madcatz
8.5.1 Madcatz Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of Gaming Hardware
8.5.4 Gaming Hardware Product Introduction
8.5.5 Madcatz Recent Development
8.6 V-MODA
8.6.1 V-MODA Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of Gaming Hardware
8.6.4 Gaming Hardware Product Introduction
8.6.5 V-MODA Recent Development
8.7 Razer
8.7.1 Razer Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of Gaming Hardware
8.7.4 Gaming Hardware Product Introduction
8.7.5 Razer Recent Development
8.8 A4TECH
8.8.1 A4TECH Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of Gaming Hardware
8.8.4 Gaming Hardware Product Introduction
8.8.5 A4TECH Recent Development
8.9 Scuf Gaming
8.9.1 Scuf Gaming Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of Gaming Hardware
8.9.4 Gaming Hardware Product Introduction
8.9.5 Scuf Gaming Recent Development
8.10 Logitech
8.10.1 Logitech Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of Gaming Hardware
8.10.4 Gaming Hardware Product Introduction
8.10.5 Logitech Recent Development
8.11 Venom
8.12 Turtle Beach
9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global Gaming Hardware Capacity, Production Forecast 2020-2025
9.1.2 Global Gaming Hardware Production Value Forecast 2020-2025
9.2 Market Forecast by Regions
9.2.1 Global Gaming Hardware Production and Value Forecast by Regions 2020-2025
9.2.2 Global Gaming Hardware Consumption Forecast by Regions 2020-2025
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global Gaming Hardware Production Forecast by Type
9.7.2 Global Gaming Hardware Production Value Forecast by Type
9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 Gaming Hardware Sales Channels
10.2.2 Gaming Hardware Distributors
10.3 Gaming Hardware Customers
11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porter\'s Five Forces Analysis
12 Key Findings
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer