Table of Content
1 Introduction
1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
1.3.1 Market Segment by Type, Application and Marketing Channel
1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2028)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders
2 Key Findings of the Study
3 Market Dynamics
3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Animation, VFX and Game Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Animation, VFX and Game Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis
4 Value Chain of the Animation, VFX and Game Market
4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)
5 Global Animation, VFX and Game Market-Segmentation by Type
5.1 Animation & VFX
5.2 Game & VFX
6 Global Animation, VFX and Game Market-Segmentation by Application
6.1 Anime
6.2 Film
6.3 Video Game
7 Global Animation, VFX and Game Market-Segmentation by Marketing Channel
7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel
8 Competitive Intelligence - Company Profiles
8.1 Nintendo
8.1.1 Nintendo Profile
8.1.2 Nintendo Sales, Growth Rate and Global Market Share from 2015-2020
8.1.3 Nintendo Product/Solution Launches and Enhancements Analysis
8.1.4 Nintendo Business Overview/Recent Development/Acquisitions
8.2 TOEI ANIMATION
8.2.1 TOEI ANIMATION Profile
8.2.2 TOEI ANIMATION Sales, Growth Rate and Global Market Share from 2015-2020
8.2.3 TOEI ANIMATION Product/Solution Launches and Enhancements Analysis
8.2.4 TOEI ANIMATION Business Overview/Recent Development/Acquisitions
8.3 Microsoft
8.3.1 Microsoft Profile
8.3.2 Microsoft Sales, Growth Rate and Global Market Share from 2015-2020
8.3.3 Microsoft Product/Solution Launches and Enhancements Analysis
8.3.4 Microsoft Business Overview/Recent Development/Acquisitions
8.4 Netease
8.4.1 Netease Profile
8.4.2 Netease Sales, Growth Rate and Global Market Share from 2015-2020
8.4.3 Netease Product/Solution Launches and Enhancements Analysis
8.4.4 Netease Business Overview/Recent Development/Acquisitions
8.5 Activision Blizzard
8.5.1 Activision Blizzard Profile
8.5.2 Activision Blizzard Sales, Growth Rate and Global Market Share from 2015-2020
8.5.3 Activision Blizzard Product/Solution Launches and Enhancements Analysis
8.5.4 Activision Blizzard Business Overview/Recent Development/Acquisitions
8.6 NBCUniversal
8.6.1 NBCUniversal Profile
8.6.2 NBCUniversal Sales, Growth Rate and Global Market Share from 2015-2020
8.6.3 NBCUniversal Product/Solution Launches and Enhancements Analysis
8.6.4 NBCUniversal Business Overview/Recent Development/Acquisitions
8.7 Sony
8.7.1 Sony Profile
8.7.2 Sony Sales, Growth Rate and Global Market Share from 2015-2020
8.7.3 Sony Product/Solution Launches and Enhancements Analysis
8.7.4 Sony Business Overview/Recent Development/Acquisitions
8.8 Framestore
8.8.1 Framestore Profile
8.8.2 Framestore Sales, Growth Rate and Global Market Share from 2015-2020
8.8.3 Framestore Product/Solution Launches and Enhancements Analysis
8.8.4 Framestore Business Overview/Recent Development/Acquisitions
8.9 Walt Disney Animation Studios
8.9.1 Walt Disney Animation Studios Profile
8.9.2 Walt Disney Animation Studios Sales, Growth Rate and Global Market Share from 2015-2020
8.9.3 Walt Disney Animation Studios Product/Solution Launches and Enhancements Analysis
8.9.4 Walt Disney Animation Studios Business Overview/Recent Development/Acquisitions
8.10 Warner Bros
8.10.1 Warner Bros Profile
8.10.2 Warner Bros Sales, Growth Rate and Global Market Share from 2015-2020
8.10.3 Warner Bros Product/Solution Launches and Enhancements Analysis
8.10.4 Warner Bros Business Overview/Recent Development/Acquisitions
8.11 Tencent
8.11.1 Tencent Profile
8.11.2 Tencent Sales, Growth Rate and Global Market Share from 2015-2020
8.11.3 Tencent Product/Solution Launches and Enhancements Analysis
8.11.4 Tencent Business Overview/Recent Development/Acquisitions
9 Global Animation, VFX and Game Market-Segmentation by Geography
10 North America
10.1 North America Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Animation, VFX and Game Production Analysis from 2015-2020
10.4 North America Animation, VFX and Game Consumption Analysis from 2015-2020
10.5 North America Animation, VFX and Game Import and Export from 2015-2020
10.6 North America Animation, VFX and Game Value, Production and Market Share by Type (2015-2020)
10.7 North America Animation, VFX and Game Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Animation, VFX and Game by Country (United States, Canada)
10.8.1 North America Animation, VFX and Game Sales by Country (2015-2020)
10.8.2 North America Animation, VFX and Game Consumption Value by Country (2015-2020)
10.9 North America Animation, VFX and Game Market PEST Analysis
11 Europe
11.1 Europe Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Animation, VFX and Game Production Analysis from 2015-2020
11.4 Europe Animation, VFX and Game Consumption Analysis from 2015-2020
11.5 Europe Animation, VFX and Game Import and Export from 2015-2020
11.6 Europe Animation, VFX and Game Value, Production and Market Share by Type (2015-2020)
11.7 Europe Animation, VFX and Game Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Animation, VFX and Game by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
11.8.1 Europe Animation, VFX and Game Sales by Country (2015-2020)
11.8.2 Europe Animation, VFX and Game Consumption Value by Country (2015-2020)
11.9 Europe Animation, VFX and Game Market PEST Analysis
12 Asia-Pacific
12.1 Asia-Pacific Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Animation, VFX and Game Production Analysis from 2015-2020
12.4 Asia-Pacific Animation, VFX and Game Consumption Analysis from 2015-2020
12.5 Asia-Pacific Animation, VFX and Game Import and Export from 2015-2020
12.6 Asia-Pacific Animation, VFX and Game Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Animation, VFX and Game Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Animation, VFX and Game by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
12.8.1 Asia-Pacific Animation, VFX and Game Sales by Country (2015-2020)
12.8.2 Asia-Pacific Animation, VFX and Game Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Animation, VFX and Game Market PEST Analysis
13 Latin America
13.1 Latin America Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Animation, VFX and Game Production Analysis from 2015-2020
13.4 Latin America Animation, VFX and Game Consumption Analysis from 2015-2020
13.5 Latin America Animation, VFX and Game Import and Export from 2015-2020
13.6 Latin America Animation, VFX and Game Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Animation, VFX and Game Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Animation, VFX and Game by Country (Brazil, Mexico, Argentina, Columbia, Chile)
13.8.1 Latin America Animation, VFX and Game Sales by Country (2015-2020)
13.8.2 Latin America Animation, VFX and Game Consumption Value by Country (2015-2020)
13.9 Latin America Animation, VFX and Game Market PEST Analysis
14 Middle East & Africa
14.1 Middle East & Africa Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Animation, VFX and Game Production Analysis from 2015-2020
14.4 Middle East & Africa Animation, VFX and Game Consumption Analysis from 2015-2020
14.5 Middle East & Africa Animation, VFX and Game Import and Export from 2015-2020
14.6 Middle East & Africa Animation, VFX and Game Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Animation, VFX and Game Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Animation, VFX and Game by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
14.8.1 Middle East & Africa Animation, VFX and Game Sales by Country (2015-2020)
14.8.2 Middle East & Africa Animation, VFX and Game Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Animation, VFX and Game Market PEST Analysis
15 Future Forecast of the Global Animation, VFX and Game Market from 2020-2028
15.1 Future Forecast of the Global Animation, VFX and Game Market from 2020-2028 Segment by Region
15.2 Global Animation, VFX and Game Production and Growth Rate Forecast by Type (2020-2028)
15.3 Global Animation, VFX and Game Consumption and Growth Rate Forecast by Application (2020-2028)
16 Appendix
16.1 Methodology
16.2 Research Data Source